![]() ![]() However, it also has a complete toolset for modelling, character animation, lighting, shading and rendering (using Side Effects’ physically plausible renderer, Mantra). Houdini is obviously mainly known for its procedural approach to creating amazing dynamics and fluid effects. otl file which can then be loaded into any 3D system supporting Houdini Engine. In order to make a Digital Asset you need to utilise Houdini’s Subnet feature. After a short 4 minute showreel showing work done for features, commercials, television and games Stauffer moved into discussing Houdini Engine and Digital Assets. Stauffer started with a quick recap on Side Effects, noting they were now in their 26th year with Houdini being their main flagship product. If you haven’t come across Unity before, it is a game development system offering a powerful rendering engine integrated with a complete set of tools and workflows for create interactive 3D and 2D games content. ![]() We have an interview about this news a bit later in the article, but first a bit about the Side Effects presentation.Īlthough the presentation mainly focused on Unity, Stauffer was quick to point out the system worked the same if you were in Maya, Softimage or C4D. Also, the ability for TDs to create approachable Houdini tools for use within Cinema 4D should be a big bonus. MAXON’s Cinema 4D and Houdini make a great pair, as each has complementary strengths. This was introduced last year, but at FMX Side Effects announced Houdini Engine for Cinema 4D and also that the Maya plugin would be available as an open source project. In this session Rob Stauffer walked us through Houdini Engine, a system for loading Houdini Digital Assets into 3rd party 3D applications such as Unity, Maya or Softimage. In case you missed it, be sure to check out our other coverage from FMX 2014:įMX 2014: day three/four report Side Effects Software Houdini Engine & Cinema 4D A special thanks to Matt Leonard, who helped cover all the happenings in Stuttgart this year. Don’t install the plugin on a system that will be used for daily work.īefore installing the software, all users are asked to carefully read the End User License Agreement because installation of the software means automatic acceptance of the terms of the agreement.įor more information on the Houdini Engine for Cinema 4D Public Beta, check the press release, or visit SideFX to learn more about the Houdini Engine.In our final report from FMX2014, we cover the announcement that Cinema 4D will be supporting the Houdini Engine as well as have a sneak peek at the upcoming RealFlow 2014. ![]() Even though the plugin is already pretty stable, system crashes are a possibility. If you decide to take part, you probably need to keep in mind that it is beta software. The plugin likely will change the way people will work in Cinema 4D offering Houdini simulations, complex digital assets, procedurals, and node-based workflow. Houdini Engine will allow C4D artists to load and use Houdini Assets directly in Cinema 4D. Recently Cinema 4D will join that list.Īs a development partner in the Houdini Engine, Maxon has announced that the Houdini Engine for C4D is now being offered as a public beta. Maya, Unity, Unreal and 3Ds Max already have or will have Houdini Engine plugin integration. The Houdini Engine has been making its way over to host 3D applications. ![]()
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